WHY DID WE CHOOSE LA BREA?
The La Brea Tar Pits in Los Angeles, California, are home to one of the most stunningly preserved ecosystems from the last ice age, making them an ideal location for our game. Our team specifically selected a well-known and extensively studied fossil site for the ease of our own research and accessibility to literature. With over a hundred years of research behind the La Brea Tar Pits, we can be confident in the accuracy of our depiction.
The La Brea Tar Pits record a time span encompassing the latter half of the aptly named Rancholabrean Age, 50,000 to 11,000 years before the present.​ The recency of La Brea's ecosystem is relevant to us, as the overlap of extinct and living species appeals to the specialties of our team. The evidence of large and iconic prehistoric mammals at La Brea makes this a perfect setting to display the full spectrum of North America's once abundant megafaunal diversity.
ABOUT THE GAME
Survival
Manage your resources, work together, and lookout for natural hazards.
Multiplayer
Form groups with friends, lead and coordinate your pack, or guide your herd.
Open World
Freely explore the different biomes of the Los Angeles basin.
Interactive Surroundings
Grab plants, or carry and drag corpses around the environment.
Reward System
Earn points by surviving, and unlock new coats for your animal.
NPC Prey
NPC animals populate the landscape and bring the ecosystem to life.
Spotting
Spotting allows you to highlight predators for your herd, or target prey for your pack.
Seasons
Dry summers deplete flora and water sources, while wet winters replenish the landscape.
MORE FEATURES TBA
ART TO ASSET
Animals are illustrated from the bones-up: Using what we know about the musculature and external tissues of living related species, we can inform the artistic and anatomical decisions of their extinct counterparts.
Mounted skeleton from HMNH
3D Sculpt made in Blender by @Palaeo
Major muscle groups illustrated over skeleton
Concept artwork of Platygonus compressus
Game-ready model, rigged and animated by @Wubboxs
Final render, textured by @JayMD11